Search Issue Tracker
Fixed in 1.1.10
Votes
0
Found in [Package]
2019.1.0b9
2020.1.0a18
Issue ID
1208993
Regression
Yes
[TestRunner] Playmode tests result counter fails to update when running it from test runner window
Playmode tests result counter fails to update after test execution from test runner window, refer attached video
Steps to Reproduce:
1. Create a New Project
2. Window > General > Test Runner
3. PlayMode > Create Playmode Test Assembly Folder
4. Create Test script in current folder
5. Select any Test in PlayMode> click on Run Selected
Actual Result:
Test results counter fails to update even though tests are run successfully
Expected Result:
Test results counter should update successfully
Note: In Playmode, if the "Run All" option is used first and then if a particular test is selected and run then counter updates correctly.
Reproducible in:
2020.1.0a18, 2019.3.0f4, 2019.2.17f1, 2019.1.0b9
Working Fine in:
2019.1.0b8
Environment:
Occurs on Windows and macOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Add comment