Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1371159
Regression
No
"Terrain" Tilemap is only visible when Mipmaps or Render Paths Draw Mode is selected
How to reproduce:
1. Open the attached project from "case_1371159_strip"
2. Open the Scene "Level uno"
3. Navigate to "Window" -> "2D" -> "Tile Palette"
4. Select "Paint with active brush" and try drawing tiles in Scene View to see invisible tiles
Expected result: Tiles drawn are visible
Actual result: Tiles drawn are invisible
Reproducible with: 1.0.0 (2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Notes:
1. By choosing Mipmaps or Render Paths Draw Mode the "Terrain" Tilemap becomes visible
2. "BackGround" and "Over Background" Tilemaps are behaving normally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
Resolution Note:
The Color property of your Terrain Tilemap has the Alpha value set to 0. This will make your Terrain Tilemap transparent and not be visible.
Please set the Alpha value to 1 to make it visible, or in between 0 and 1 to make it blend with the background and other renderers.