Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2p3
Issue ID
718959
Regression
No
[Tegra] Stencil operations are ignored when rendering to RenderTexture
On some Android devices with Tegra 3 SoC, stencil operations are ignored when rendering to a RenderTexture.
This issue is reproducible only on some specific Tegra 3 devices. We’ve tested it on the following devices so far.
- Nexus 7 (reproducible)
- Fujitsu ARROWS X F-02E (reproducible)
- HTC One X (not reproducible)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Creeping_Death
Aug 11, 2015 09:19
As far I know the Tegra2/Tegra3 devices have no stencil buffer. You can check the SystemInfo.supportsStencil to get know if stencil is available.