Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1122698
Regression
No
SVG can't be used in Particle System when import setting "vector sprite" is used
How to reproduce:
1. Open attached "svg_image_issues.zip" project
2. Open the "Octopus" Scene
3. Go to Hierarchy Canvas -> SVG Scene -> Octopus Character Root
4. Go to the Inspector -> Particle system -> Renderer and observe that any SVG can't be set
Expected result: Particle System should have either render mode that accepts SVGs directly or SVGs mesh data should be useable directly with MeshRenderer
Actual result: Any SVG can't be set
Reproducible: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Notes:
- In order to use SVG there should be imported "Vector Graphics" package
- SVG package is available in 2018.1 and later
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
Resolution Note:
Hi, we have evaluated how feasible this would be to support, but unfortunately it would be quite complicated, therefore have decided that it is not urgent enough to proceed with. The Particle System is not receiving new features anymore due to the introduction of the Visual Effect Graph. Support for Sprites (including SVG's) may exist in that package in the future.