Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.6.0
Issue ID
1356452
Regression
No
Stretched horizontal lines in Texture when using Sample Texture 2D Array node
How to reproduce:
1. Open the attached project ("2021-08-06-FPS.zip")
2. Open "BilboardDirectionalAnimated.shadergraph" (Assets -> -WZFPS -> Shader Development)
3. Observe the Sample Texture 2D Array node
Expected result: No stretched horizontal lines in the preview of Sample Texture 2D Array node present
Actual result: Stretched horizontal lines in the preview of Sample Texture 2D Array node present
Reproducible with: 10.6.0 (2020.3.18f1)
Not reproducible with: 11.0.0 (2021.1.0a10, 2021.1.20f1), 12.0.0 (2021.2.0b11, 2022.1.0a7)
Could not test with: 2019.4.30f1 (Outdated Shader Graph version, asset, shader compilation errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1.0a10)