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Fixed in 3.0.0-preview.1

Votes

22

Found in [Package]

2.1.0

Issue ID

1059195

Regression

No

[SRP] ARBackgroundRenderer support

Package: ARFoundation

-

SRP Repo: Issue #1033

ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering.

This class is relied on to render background in AR apps (ARCore, ARInterface, etc)
I think it should be supported by - at least - the LWRP, so it would work out of the box on existing projects (I'm seeing this in issues on Github in their respective repos already, people want SRP support)

So I think the approach is, either have a way to let the ARBackgroundRenderer add it's command buffer to the current render pipeline, or have the LWRP support it out of the box.

Another approach is, since the ARBackgroundRenderer adds a command buffer to the camera, shouldn't the render pipelines, by default, loop through these commands and add them to the list before the submit?

  1. Resolution Note (fix version 3.0.0-preview.1):

    Fix released in AR Foundation 3.0.0-preview.1 and related packages.

Comments (15)

  1. CarolineWebb

    Mar 03, 2020 11:01

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  3. JoanDavison

    Jan 12, 2020 20:08

    As should be obvious from the source code, ARBackgroundRenderer works by queueing command buffers onto the scene camera, which should render the telephone's camera feed to the foundation when they are executed. https://beststudentadvisors.com/

  4. alexjuvion

    Dec 03, 2019 11:19

    Very good content on ARBackgroundRenderer which relies on command buffers to fill the shade with a material before opaque rendering.
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