Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b17
Issue ID
798010
Regression
Yes
[5.4 regression][VR][2D] Sprites lose their materials when play mode is entered, due to sprite shader move
Steps to reproduce:
1. Open attached project and go to the scene named "DemoScene"
2. See "logo" sprite in the assets folder and place it on the scene so it would be visible through the Main Camera
3. Press play
4. Notice that sprite's material turns to pink color (see images attached)
5. Exit the play mode
6. Notice that the sprite is no longer visible on the scene, although it is visible through the camera (still with pink color)
Expected behavior: The sprite should always keep it's default material and stay in the scene after playmode exited
Actual behavior: Sprite's material turns to pink color after playmode entered
Reproduced on:
5.4.0b14, 5.4.0b18
Did not reproduce on:
5.4.0b1, 5.3.5p1, 5.3.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
This is a duplicate of issue #789063