Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
Issue ID
782177
Regression
Yes
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit)
1) Open attached project.
2) Select any sprite in Assets window, hit Sprite Editor in Inspector.
3) Go into playmode, then exit playmode.
Expected result: Sprite Editor window contents stay unchanged.
Actual result: Sprite Editor window clears up.
Note: Upon selecting any other sprite - it will get loaded into Sprite Editor, but clicking on Sprite Editor button again(Since old sprite is still selected) won't reopen/reload Sprite Editor for that sprite.
Note2: Going into playmode again will actually bring Sprite Editors contents back until you go out of play mode.
Reproduced with: 5.3.4f1, 5.4.0b11
Does not reproduce with: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment