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Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Votes
1
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97863
Regression
Yes
Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
Reproduction steps:
1. Open the attached “IN-95260.zip” project
2. Open the “SampleScene_Spriteshape” Scene
3. Select the “SSP” GameObject from the Hierarchy
4. In the Inspector, make sure ‘Is Open Ended’ disabled
5. Observe the Sprite Shape in the Scene view
Expected result: All the Sprites in the Sprite Shape are visible
Actual result: Sprite Shape Corner and Edge (that uses a different Sprite Variant) are invisible
Reproducible with: 6000.0.37f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Not reproducible with: 2022.3.58f1, 6000.0.36f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (3)
-
JasonSeipECI
Mar 06, 2025 15:55
I just migrated my project to 6000.0.41f1 and can confirm that I am now able to get the sprite shape edges/corners to appear without changing the Mask Interaction from "None" to "Visible Outside Mask". Thanks for the fix!
-
JasonSeipECI
Feb 21, 2025 19:04
I had the same (or at least similar) issue in Unity 6 (6000.0.37f1). I got the textures to appear by setting Mask Interaction to "Visible Outer Mask" in the Sprite Shape Renderer.
I have watched at least 2 YouTube tutorials that had Mask Interaction set to "None" without any issues, but they were both over 2 years old, so maybe changes have been made to how Sprite Shape operates since then.
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Resolution Note (fix version 6000.2.0a6):
Fix for this issue will be available on Unity 6000.2.0a6 and above
Resolution Note (fix version 6000.0.41f1):
Fix for this issue will be available on Unity 6000.0.41f1 and above