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Won't Fix

Votes

0

Found in

2022.3.49f1

6000.0.23f1

Issue ID

UUM-83709

Regression

No

Spot Light with 'Box' Shape stops working when it collides with Mesh

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Reproduction steps:
1. Open the attached “IN-85612.zip” project
2. Open the “Title Screen Temple” Scene
3. Select the “Light” GameObject from the Hierarchy
4. Move its position on the X axis towards and away from the Mesh

Expected result: Light works when inside or collided with the Mesh
Actual result: Light stops working after it collides

Reproducible with: 2022.3.49f1, 6000.0.23f1
Couldn’t test with: 2021.3.44f1 (Lights did not work at all after downgrading)

Reproducible on: Windows 11
Not reproducible on: macOS 13 (M1)

Notes:
- Does not reproduce when ‘Cone’ or ‘Pyramid’ Shape is selected in the Light Component
- Could not reproduce on a new project

  1. Resolution Note:

    In the Spot Light (Temple Window object) settings, Emission's Range is 3.19, and Shadows' Near Plane is 5.57. If the Near Plane is set smaller than the Range, the light will render even when it collides with the mesh.

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