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By Design
By Design in 2.0.X
Votes
0
Found in [Package]
2.0.0
Issue ID
SPLB-93
Regression
No
Spline Circle is not matching the perfect circle
How to reproduce:
1. Open the attached project “Spline”
2. Open the “SampleScene” scene
3. Select “Top” view to see the outline of the Spline
4. Select “GameObject” GameObject to see the outline of the Sphere Collider attached to it
5. Compare the Sphere Collider outline to the Spline outline
Expected result: Outlines are matching
Actual result: The spline outline is different from the Sphere Collider outline
Reproduced with: 2.0.0 (2022.1.0a16, 2022.1.23f1, 2022.2.0b8, 2023.1.0a17)
Couldn’t test with: 1.0.0 (2022.2.0b8), 1.0.1 (2022.2.0b8) (There is no Spline outline in these Package versions)
Reproduced on: Windows 11 Pro
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Resolution Note:
Rejecting the issue as the Spline circle in the bug report's sample scene has been modified (both scale and shape wise). This can be easily verified using these steps:
1) Select "Spline (1)" in the Sample scene and set it's position to (0, 0, 0).
2) Right click in Hierarchy and select "Spline -> Circle".
3) Notice how the created circle is of different size to that of the user's.
4) Select user's "Spline (1)" and scale it closer to the size of the newly created spline.
5) Notice how the shapes don't match.
The circle shape looks correct when creating a new spline using "Spline -> Circle" and checking its shape against Sphere collider.
See attached images for more details.
Resolution Note (2.0.X):
Rejecting the issue as the Spline circle in the bug report's sample scene has been modified (both scale and shape wise). This can be easily verified using these steps:
1) Select "Spline (1)" in the Sample scene and set it's position to (0, 0, 0).
2) Right click in Hierarchy and select "Spline -> Circle".
3) Notice how the created circle is of different size to that of the user's.
4) Select user's "Spline (1)" and scale it closer to the size of the newly created spline.
5) Notice how the shapes don't match.
The circle shape looks correct when creating a new spline using "Spline -> Circle" and checking its shape against Sphere collider.
See attached images for more details.