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Votes

0

Found in

2022.3.59f1

6000.0.41f1

6000.1.0b9

6000.2.0a6

Issue ID

UUM-100110

Regression

No

Clips animation mask definition is set to "None" but created clip has a mask applied when importing an .fbx asset

-

Steps to reproduce:
1. Open the attached “UnityCoreTesting.zip” project
2. In “Assets/Art” open “TestAnimation.fbx” in the Inspector Window
3. In the Inspector Window open the “Animation” tab
4. In the “Clips” section remove the “Armature|Idle_Bugged” clip
5. Add a new Clip
6. Select the New Clip
7. Open the Mask Foldout section
8. Observe that the Definition is set to “None”
9. Open the Transform Foldout section
10. Observe the results

Expected result: “No transform mask defined, everything will be imported” is shown
Actual result: The mask is applied from the “Armature|Idle_Masked” clip

Reproducible in: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

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