Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b21
Issue ID
803272
Regression
No
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce:
1. Download and import attached project.
2. Load scene: main
3. Play the scene and wait one sec till particles start to appear.
4. Press play on GUI. (Particle system pauses for one sec.)
5. Press stop and play afterwards.
Expected result: After pressing stop and play, particles on the screen should not be paused.
Actual result: When played, all particles are paused for 1 sec.
Reproduced on: 5.4.0b21, 5.3.5p3, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project
- Object reflection missing on a Planar Reflection Probe when rotating the camera to certain angles with the Realtime Raytracing quality setting enabled
- HDRP water exclusion shader doesn't work with BRG
- Crash on GraphicsStateCollection::KeywordsFromShaderAndKeywordNames when calling GraphicsStateCollection.GetVariants()
- Editor crash when saving Currently Tracked Variants to Asset
Add comment