Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0f2
Issue ID
1180493
Regression
No
[Shuriken] light prefab asset can't be located from asset finder in particle effects
[Shuriken] light prefab asset can't be located from asset finder in particle effects
Steps To Reproduce:
1. Create a new project
2. In the Hierarchy view, select the +, then choose Lights > Point light
3. Drag Point light GO to project window to make a prefab
4. In the Hierarchy view, select the +, then choose Effects > Particle Effects
5. Select Particle Effects in the inspector to view it in the inspector
6. Enable the 'Light' section and click on the asset finder button
Expected Result:
Asset window appears empty
Observed Result:
Light prefab in the project window should be located
Reproducible On: 2020.1.a2, 2019.3.0b1, 2019.2.0f2, 2018.3.0f2
Environment:
Occurs on Win and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
The reason we cannot find components on Prefab assets when searching is that we do not have this information without loading the prefab first. And we do NOT want to load all prefabs of a project when doing a search.. We simply do not have enough meta data about prefab for this kind of search.