Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.1.0b1, 2022.2.2f1, 2023.1.0a1, 2023.2.0a1, 2023.3.0a1
Won't Fix in 2021.2.X
Votes
0
Found in
2021.2.19f1
2022.1.0b15
2022.2.0a9
2023.2.0a1
2023.3.0a3
Issue ID
UUM-1872
Regression
Yes
Shadows are rendered from one Light source when using two 2D Lights with different Blend Styles
How to reproduce:
1. Open the attached project "URP-Blend Styles.zip"
2. Open the "SampleScene" Scene
3. Select the "MultiplyLight" GameObject in the Hierarchy window
4. Change the Blend Style in the Inspector window to "Additive"
Expected result: Shadows are rendered from both Light sources, despite both 2D Lights having different Blend Styles
Actual result: Only one source of Light casts a shadow
Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b15, 2022.1.0a1), 12.1.6 (2021.2.19f1), 13.1.7 (2022.1.0b15), 14.0.2 (2022.2.0a9)
Not reproducible with: 7.7.1 (2019.4.37f1), 10.8.1 (2020.3.33f1), 12.0.0 (2021.2.0a21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version 2023.3.0a1):
Cannot be reproduced on this version
Resolution Note (fix version 2023.2.0a1):
Cannot be reproduced on this version
Resolution Note (fix version 2023.1.0a1):
Cannot be reproduced on this version
Resolution Note (2021.2.X):
Fixed in LTS