Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27
Issue ID
1280067
Regression
No
[ShaderGraph][URP] "Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor
"Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor
Steps to Repro:
1. Create a new Project in URP Template
2. Update URP Package to 10.0.0-preview.26
3. Create a Blank Shader Graph and open
4. Create SceneDepth node
Expected Result: There should not be any overlapping of the text
Actual Result: "Sampling" text is overlapping with its value field
Reproducible on: 8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27 with 2020.1.7f1, 2020.2.0b4
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Our move to graph tools framework would probably fix this behavior, or at least change it. Postponing til after GTF lands.