Search Issue Tracker
Fixed in 10.4.X
Fixed in 10.3.2
Votes
33
Found in [Package]
10.1.0
Issue ID
1309219
Regression
Yes
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' errors when using a Sample Texture 2D node in a VFX SG.
Repro steps:
1. Import the attached project
2. Open the repro scene and observe the errors
3. Open the ShaderGraph and disconnect the Sample Texture 2D node
4. Observe the errors disappear.
Comments (10)
-
videon
Mar 25, 2021 19:53
Issue was fixed but came back in 2021.1!
-
blankkeys
Mar 25, 2021 12:17
Still getting this error in 2021.1
-
Euri
Mar 02, 2021 07:18
A similar error appears if I use a "Smapler State" node.
-
Euri
Mar 02, 2021 07:01
The issue is fixed for me on Unity 2020.2.5f1 and VFX graph version 10.3.2
-
Pixelatex
Feb 24, 2021 16:59
Same issue here with the creator kit default project using 2020.2.6f1
-
nukadelic
Feb 22, 2021 17:08
same here , Shader Graph=10.3.1, URP=10.3.1 and VFX Graph =10.3.1 , with Unity 2020.2.4f1
-
Whipexx_DigitalSun
Feb 17, 2021 13:44
Can confirm that this appeared when updating to 2020.2.4, wasn't happening in 2020.2.2.
-
ScottJak
Feb 16, 2021 19:07
BTW Output Particle Quad was the offending node for me.
-
ScottJak
Feb 16, 2021 18:55
Issue is with UnityTexture2D for me, but might be the same cause. Texture2DShaderProperty.cs's GetPropertyAsArgumentString() is returning "UnityTexture2D " + referenceName. Should that maybe just be Texture2D?
-
HakJak
Feb 16, 2021 18:07
Dear Unity gods, I have given 1 precious upvote. Please accept this sacrifice and answer our prayers. Amen.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 10.4):
Fixed in: 2021.2.0a9