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Found in

2022.3.47f1

Issue ID

UUM-80071

Regression

No

Shader warning after building a project with URP Sample

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*How to reproduce:*
1. Create a new Universal 3D Sample project
2. Open Build Settings (File -> Build Settings) - to speed up the build, you can pick to only build the Terminal Scene
3. Build the Project

*Expected result:* The Project builds and no Errors or Warnings are being thrown
*Actual result:* 

Assets\Scenes\Garden\Scripts\Runtime\DynamicLightController.cs(86,17): warning CS0414: The field 'DynamicLightsManager.ignoreSceneCamera' is assigned but its value is never used

Assets\Scenes\Garden\Scripts\Runtime\WashiLightController.cs(42,20): warning CS0414: The field 'WashiLightController.objectsSearchFilter' is assigned but its value is never used

 

Shader warning in 'Shader Graphs/Screen_Graph': 'GlossyEnvironmentReflection': implicit truncation of vector type at Assets/Scenes/Terminal/Shaders/Screen_Graph.shadergraph(654) (on d3d11)

Compiling Subshader: 0, Pass: Universal Forward, Vertex program with DIRLIGHTMAP_COMBINED FOG_LINEAR LIGHTMAP_ON _FORWARD_PLUS _REFLECTION_PROBE_BOX_PROJECTION
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DOTS_INSTANCING_ON FOG_EXP FOG_EXP2 INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SAMPLE_GI

Shader warning in 'Shader Graphs/Water': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at /Prototypes/u3dsampl/Library/PackageCache/com.unity.render-pipelines.universal@14.0.11/ShaderLibrary/DeclareDepthTexture.hlsl(10) (on d3d11)

Compiling Subshader: 0, Pass: Universal Forward, Fragment program with FOG_LINEAR SHADOWS_SHADOWMASK _ADDITIONAL_LIGHT_SHADOWS _DBUFFER_MRT3 _FORWARD_PLUS _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS_CASCADE _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON EVALUATE_SH_MIXED EVALUATE_SH_VERTEX FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _DBUFFER_MRT1 _DBUFFER_MRT2 _LIGHT_COOKIES _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT_HIGH _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SPECULAR_SETUP _WRITE_RENDERING_LAYERS

 

 

*Reproducible with:* 2022.3.32f1, 2022.3.47f1

*Reproduce on:* Windows 10, Ubuntu 20.04, macOS Sonoma 14.6.1 (M1 Pro)

Comments (2)

  1. decimate_3d

    Oct 22, 2024 13:17

    Shader warning in 'Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader(167) (on metal)

    Compiling Subshader: 0, Pass: SSAO_Gaussian_VerticalBlur_AfterOpaque, Fragment program with <no keywords>
    Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
    Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING

  2. decimate_3d

    Oct 22, 2024 13:16

    Create a new Unity Project using 6000.0.23f1 URP Core on macOS Sequoia, Apple M1.
    Select Build and it returns the following warnings.

    Shader warning in 'Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader(211) (on metal)

    Compiling Subshader: 0, Pass: SSAO_Kawase_AfterOpaque, Fragment program with <no keywords>
    Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
    Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING

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