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Fixed in 6.9.1
Votes
0
Found in [Package]
6.7.1, 6.9.0
Issue ID
1178232
Regression
Yes
Shader Graph with Texture 3D Asset Node throws InvalidCastException when opening it
How to reproduce:
1. Create a new Unity project
2. Download the Shader Graph package
3. Create a PBR Graph and add Texture 3D Asset Node
4. Save Asset then close it and try to open again
Expected result: Shader Graph is opened in Shader Editor
Actual result: Shader Graph is opened in Visual Studio and Exception is thrown
Reproducible with: 2019.2.2f1, 2019.3.0a11 (Shader Graph 6.7.1 - 6.9.0)
Not reproducible with: 2018.4.7f1 (Shader Graph 2.0.6 - 4.10.0), 2019.2.2f1, 2019.3.0a11, 2020.1.0a1 (Shader Graph 6.5.2, 6.5.3, 6.9.1 - 7.0.1)
Could not test with: 2017.4.32f1 (Shader Graph not available)
Could not test with package versions: 0.1.21, 2.0.5, 5.1.0, 5.16.1 (incompatible with the versions tested)
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