Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
678717
Regression
No
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets a crash;
Comparing load time between Mac OS and Windows, Windows compiling time is longer;
Repro steps:
1. open project "Shader Compiler Crash.zip";
2. open Test.shader file and change REFLECTION_STEPS value to 250;
3. compile shader in the editor;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment