Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
678717
Regression
No
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets a crash;
Comparing load time between Mac OS and Windows, Windows compiling time is longer;
Repro steps:
1. open project "Shader Compiler Crash.zip";
2. open Test.shader file and change REFLECTION_STEPS value to 250;
3. compile shader in the editor;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode
Add comment