Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.4.2p1
Issue ID
845018
Regression
Yes
Setting multiple materials to CanvasRenderer causes crashes
Reproduction steps:
1. Open the attached project;
2. Open the CrashScene.unity;
3. Toggle Image object off and on (sometimes you need to enable-disable Canvas);
Results: Unity crashes.
Reproduced on: 5.4.4p3, 5.5.0f3, 5.6.0p1, 2017.1.0b1;
Not reproduced on: 5.3.6p6.
Reproducible both on Mac and Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment