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Votes

0

Found in

1.2.1

Issue ID

UUM-134994

Regression

No

SessionException: Unexpected exception processing network metadata when client joins session while host starts Relay

Multiplayer Services

-

*Client scripts attached to ticket
Steps to reproduce:

  1. Host creates a Session without {{WithRelayNetwork()}} (solo lobby, no networking)
  2. A second client joins the session via join code
  3. Host calls {{StartRelayNetworkAsync()}} when player count >= 2
  4. Client intermittently fails during network metadata processin

Actual results:

Client throws {{SessionException: Unexpected exception processing network metadata}} (~2/10 attempts). Inner exception shows "Joining network failed." No identifiable timing pattern.

Expected results: 

Client successfully processes relay network metadata and connects without error.

Reproducible with versions: Unity 6000.0.58f2 and com.unity.services.multiplayer@1.2.1 

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Notes:

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