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Fixed in 4.5.X

Votes

51

Found in

4.3.0f4

Issue ID

575708

Regression

No

Serialization error thrown after changing Asset Serialization mode to Force Text

Deployment Management

-

To reproduce:
1. Open the attached project (TestProjectSettings.zip)
2. Notice serialization error in the console
3. Clear this error
4. Select Assets - > Reimport All
5. Error pops-up again
6. Go to Edit->Project Settings->Editor
7. Change Asset Serialization Mode from Force Text to Mixed
8. Reimport again. No error this time
9. Change Asset Serialization Mode to Force Text. Error is thrown again

Could not serialize text file projectsettings/projectsettings.asset because an error occured - we probably ran out of memory.

Comments (14)

  1. privman

    Jan 04, 2014 16:30

    The error message itself doesn't bother us so much, but the fact that the project settings aren't serialized means we cannot track them in our source control. These are very important settings, and the potential for a version of our game to be released with the wrong settings is very disturbing.
    We did not have this problem in earlier versions (the last version we worked with before 4.3 was 4.1.5), so if I understand correctly this should probably be labeled regression.

  2. iaanus

    Dec 20, 2013 09:00

    Also happens in 4.3.2f1. The overall size of the projects seems to matter, as a very small project of mine is not affected by this issue, while bigger ones do.

  3. MeatPlatter

    Dec 09, 2013 16:42

    It's happening on Unity 4.3.1F1 too. I had hoped it'd been fixed in that release.

  4. sebas77

    Nov 28, 2013 19:58

    this seems to happen when the option Forced Text is chosen for the serialization. the projectsettings.asset is serialized as binary. This is a new bug.

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