Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.25f1
6000.1.0a2
7000.0.0a10
Issue ID
UUM-86165
Regression
No
Search Window does not reload when applying labels to assets
Steps to reproduce:
1. Open the attached “IN-86457_TestLabelsUpdating.zip” project
2. Open the “SampleScene”
3. Make sure you have the Project Window and Search Window opened side by side
4. In the Search Window type “p: l:architecture”
5. Select the "Cube.prefab" GameObject in the Project window
6. In the Inspector, change the Label to "Architecture"
7. Duplicate the “Cube.prefab”
8. Observe the Search Window
Expected result: Both Cube prefabs are shown in the Search Window
Actual result: Only the Duplicated Cube prefab is shown in the Search Window but the count of search results is being updated correctly
Reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Reproducible on: Windows 11, macOS (Silicon)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment