Search Issue Tracker
Fixed
Fixed in 6000.0.38f1, 6000.1.0b7, 6000.2.0a2
Votes
0
Found in
6000.0.35f1
6000.1.0b2
6000.2.0a1
Issue ID
UUM-93080
Regression
No
ScrollView is not taking Into account header height when handling mouse wheel scrolling in MultiColumnTreeView
Reproduction steps:
1. Open the attached “My project (2).zip” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Expand the Game view such that the scrollbar appears and the content of the tree is almost completely visible
5. Collapse the Header list in the Game view
6. Try to scroll in the Game view using the mouse wheel
Expected result: You can scroll to the bottom of the list
Actual result: Scrolling does not work
Reproducible with: 6000.0.35f1, 6000.1.0b2
Couldn't test with: 2022.3.55f1 (Could not resolve compilation error)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment