Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4f1
Issue ID
796555
Regression
No
[Scripting]Lack of consistency: Int / Integer
Steps to reproduce:
1. Open attached project.
2. Open script named "Test".
3. Add this line of code somewhere inside of "Test" class:
"GetComponent<Animator>()."
4. Notice that External Script Editor suggests using "SetInteger" or "getInteger" after the dot.
5. Add this line of code somewhere inside of "Test" class:
"GetComponent<Material>()."
6. Notice that External Script Editor suggests using "SetInt" or "getInt" after the dot.
Expected result:
Names of these functions should be unified.
Reproduced with:
5.1.0f3, 5.2.4f1, 5.3.5f1, 5.4.0b18.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment