Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4.6f1
2020.2
Issue ID
1273706
Regression
No
[ScriptableObject] Script loses reference to ScriptableObject after compilation error is encountered and then fixed
Reproduction steps:
1. Open attached project "Scriptable.zip" and scene "ScriptableObjectIssue"
2. In Project window, open "MyBuggyScript.cs"
3. In "MyBuggyScript.cs", uncomment line 7
4. Restart Unity Editor
5. In "MyBuggyScript.cs", comment out line 7
6. In Hierarchy window, select "My SO Container" GameObject
7. Observe "My Scriptable Object" field
Expected result: There is a reference to the scriptable object
Actual result: There is no reference to a scriptable object
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
-
ChrisIceBox
Sep 01, 2020 08:01
The object is not unsaved - the data is lost. Please re-open this issue. Data that was part of the scene file being is lost.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
The behavior for unsaved assets is undeterministic in this scenario, in order to address this you should save the asset in the asset database at creation time: AssetDatabase.CreateAsset(myScriptableObject, "Assets/MyScriptableObject");