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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.2.X, 2019.3.X

Votes

1

Found in

2018.4.0f1

2018.4.2f1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1178561

Regression

No

Screen.fullScreenMode is always returning a default value even though it is set to be a different one

Windows

-

How to reproduce:
1. Open "SampleScene" Scene in the attached "Repro1178561.zip" Project
2. Enter Play Mode
3. Observe the console

Expected Behaviour: The Screen.fullScreenMode is set to 0 and logged in the console as 0
Actual Behaviour: The Screen.fullScreenMode is logged to be a default -1

Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1

  1. Resolution Note (fix version 2020.1):

    fixed in 2020.1.0a4, backported to 2019.3.0b4, 2019.2.6f1, 2018.4.10f1

Comments (1)

  1. KirbyFan

    Sep 29, 2024 15:07

    This exact thing happens to me in Unity 2022.3.44f1

    I've been able to reproduce it by
    - creating Universal 3D project,
    - adding an empty object to the scene,
    - attaching a c# script to the empty object
    - in `start()` adding `Debug.Log(Screen.fullScreenMode)`

    and it returns -1 in play mode

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