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In Progress
Fixed in 9.1.1, 10.1.2
Votes
0
Found in [Package]
7.1.0
9.1.0
10.1.1
Issue ID
DANB-582
Regression
No
Rotating the IK bone chain in certain angles can cause it to flip 180º
This is previously reported by a user in the 2d forums:
https://forum.unity.com/threads/flip-bug-with-inverse-kinematics-limb-solver-2d.1520041/
*Steps to reproduce:*
1. Install Animation Samples from 2D Animation package
2. Open up "2 Part Swap" scene under "4 Sprite Swap" directory in the samples
3. In the scene editor, drag the "arm_l_ solver_Target" IKTarget around the joint slowly
*Actual results:* At certain narrow angles, it can be observed that the entire IK Rig flips
*Expected results:* It should not flip at all angles
*Reproducible with versions:* 2D Animation 9.1.0
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):* MacOS ARM
*Notes:*
*
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Resolution Note (fix version 10.1.2):
This is fixed on 2D Animation 10.1.2
Resolution Note (fix version 9.1.1):
Fixed for 2D Animation 9.1.1