Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4.23f1
2020.2
Issue ID
1251285
Regression
No
Rigidbody with Capsule Collider falls through MeshCollider when it's placed at a specific point
How to reproduce:
1. Open the user attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Game View, observe the red Capsule
Expected result: GameObject doesn't fall through the Mesh Collider
Actual result: GameObject falls through the Mesh Collider
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.4.0f1, 2020.1.0b10, 2020.2.0a12
Note: From Unity 2020.1.0a21 and above, the GameObject sinks into the Mesh Collider and then after a couple of seconds gets pushed back up
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment