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Fixed
Fixed in 6000.0.63f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a3
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121354
Regression
No
Return value and out parameter get scrambled when a Custom HLSL Operator is used
How to reproduce:
1. Open the project: “IN-113884_VFXHSL”
2. Enter Play Mode
3. Observe the Game View
Expected result: Two squares show up, both are the same size and light grey
Actual result: Two squares show up, one is bigger than the other and darker grey color
Reproducible with: 6000.0.0b15, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 2023.3.0a8 (System.OutOfRangeException) 6000.0.0b14 (Expression graph was marked as dirty … error)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Similar setup is suggested in the documentation page under the IsClose() method
https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@16.0/manual/Operator-CustomHLSL.html
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