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Won't Fix

Votes

0

Found in

2018.4

2019.3.0f6

2020.2

Issue ID

1261713

Regression

No

RenderTexture.useDynamicScale always returns false when in Play Mode

Texture

-

How to reproduce:
1. Open the attached project's "case_1261713-Project.zip" Scene labeled "SampleScene"
2. In the Project Window, select the Render Texture asset named "tex2"
3. In the Inspector, enable the Dynamic Scaling option
4. Enter the Play Mode
5. Observe the Console Window

Expected result: RenderTexture.useDynamicScale returns a value based on if the Dynamic Scaling option is enabled or not
Actual result: RenderTexture.useDynamicScale always returns false

Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18

Note: Not reproducible with Metal Graphics API

  1. Resolution Note (2020.1.X):

    Dynamic resolution is supported using DX12 on Windows editor and Metal on MacOS editor; see https://docs.unity3d.com/Manual/DynamicResolution.html for full list of supported platforms. RenderTexture.useDynamicScale will always be false if dynamic resolution is not supported.

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