Search Issue Tracker
Duplicate
Votes
0
Found in
6000.0.36f1
6000.2.0a3
Issue ID
UUM-96463
Regression
No
[RenderingDebugger] Post Processing components appear way above the expected position in the Volume Panel
Steps to reproduce:
- Download the atatched project and open in Unity.
- In the Rendering Debugger, select the Volume panel.
- Component >> Post-processing >> White Balance.
- Now click on the Component dropdown menu again.
Actual results:
Drop down menu will appear way above the expected position.
Check the attached image and video.
Expected results:
Drop down menu should appear right under the Component dropdown initial selection.
Reproducible with versions:
6000.0.36f1, 60002.0a3
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Sonoma 14.6.1 (23G93)
-
Resolution Note:
The issue was related to UI framework and the fix is landed.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-74016
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
This is a duplicate of issue #UUM-74016