Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
1026575
Regression
No
Render texture renders black when resolution line count is higher than 2731
Reproduction steps:
1. Open repro project attached in comment
2. Open scene "PackingTest", hit play
3. Select object "AppManager" and observe the content of the render texture
-> For Game View resolution = 1920*1080 -> pinkish background with yellow dot in middle (correct)
-> For Game View resolution = 2047*2732 -> pinkish background (wrong)
Please refer to image in comment.
Reproduced with:
2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Metal, OpenGL
Editor
2047 x 2732
2048 x 2732
2049 x 2732
2048 x 2733
Not reproducible with:
2047 x 2731
2048 x 2731
2049 x 2731
1920 x 1080
1024 x 1366
-
yanosch
Mar 14, 2019 13:07
I'd beg to differ that this is rare.
With the new 2018 workflow to create 360 content right in the editor this happens a lot!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
Resolution Note:
Minor / rare usecase