Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
2020.2
2020.2.0b11
2021.1
Issue ID
1293036
Regression
Yes
Render Texture transparency to Light Reflections until Material is selected
Reproduction steps:
1. Open attached Project "RenderIssue"
2. Open "Assets/Scenes/SampleScene" scene
3. Move the Scene View around the Quad
Or
1. Create an HDRP Project
2. Create a Quad and position it so that it blocks the view of a Decal
3. Create a Render Texture and set it as the Output of a Camera
4. Add the Render Texture to the Quad
Expected result: The Quad continues to block the view of Light Reflections
Actual result: The Light Reflections can be seen through the Quad until the Material is selected
Reproducible with: 10.0.0-preview.27, 10.1.0, 10.2.0 (2020.2.0b13, 2021.1.0a7)
Not reproducible with: 7.5.1, 8.0.1, 8.3.1 (2019.4.15f1, 2020.1.14f1)
Notes: Sometimes happens with non Render Texture Materials when importing an FBX Model
Only reproduces on HDRP, doesn't reproduce on URP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment