Search Issue Tracker

Active

Under Consideration for 6000.6.X

Fixed in 6000.6.0a1

Votes

0

Found in

6000.0.65f1

6000.3.9f1

6000.4.0b9

6000.5.0a5

6000.6.0a1

Issue ID

UUM-132455

Regression

No

[Render Pipeline Converter] Material Reference Converter provides same naming for each game object

Graphics Tools

-

  • Steps to reproduce:
  1. Create a built-in project
  2. Create three 3d cubes in the scene and save scene in the project
  3. install URP package via package manager
  4. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
  5. Checkmark {}Rendering Settings{}. Press "S{}can"{}. Then "Convert"
  6. Checkmark Material Reference Converter. Press "{}Scan{}"
  7. Observe the naming of Material Reference Converter

Actual results: Naming for each 3d cube is the same

Expected results: Naming for each 3d cube is the different. Perhaps Name Scene + GameObject Name be a good result?

*
Reproducible with versions:* 6000.5.0a5

Not reproducible with versions: 2023.3.0b10, 2022.3.62f1

  1. Resolution Note (fix version 6000.6.0a1):

    Fixed in 6000.6.0a1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.