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Under Consideration for 6000.6.X
Fixed in 6000.6.0a1
Votes
0
Found in
6000.0.65f1
6000.3.9f1
6000.4.0b9
6000.5.0a5
6000.6.0a1
Issue ID
UUM-132455
Regression
No
[Render Pipeline Converter] Material Reference Converter provides same naming for each game object
- Steps to reproduce:
- Create a built-in project
- Create three 3d cubes in the scene and save scene in the project
- install URP package via package manager
- Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Checkmark {}Rendering Settings{}. Press "S{}can"{}. Then "Convert"
- Checkmark Material Reference Converter. Press "{}Scan{}"
- Observe the naming of Material Reference Converter
Actual results: Naming for each 3d cube is the same
Expected results: Naming for each 3d cube is the different. Perhaps Name Scene + GameObject Name be a good result?
*
Reproducible with versions:* 6000.5.0a5
Not reproducible with versions: 2023.3.0b10, 2022.3.62f1
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Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1