Search Issue Tracker
Duplicate
Duplicate in 6000.1.X
Votes
0
Found in
6000.0.22f1
6000.1.0a7
Issue ID
UUM-83343
Regression
No
"Render Graph Execution error" is thrown when using STP with Render Scale lower than 0.96
How to reproduce:
1. Open the attached project "BugReport.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Open the Game view window
Expected results: The Game view window is not black
Actual results: The Game view window is black
Reproducible with: 6000.0.22f1
Could not test with: 2021.3.44f1, 2022.3.49f1 (no STP)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
-
Resolution Note:
STP relies on TAA to function properly, TAA is not supported for Camera stacking therefore STP cannot be supported either in this case sadly. Current changes doesn't modify this behavior but make sure that URP fallbacks properly by disabling STP and warning users when STP is not supported due to TAA lack of support.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-87121 -
Resolution Note (6000.1.X):
STP relies on TAA to function properly, TAA is not supported for Camera stacking therefore STP cannot be supported either in this case sadly. Current changes doesn't modify this behavior but make sure that URP fallbacks properly by disabling STP and warning users when STP is not supported due to TAA lack of support.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-87121
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
This is a duplicate of issue #UUM-87121