Search Issue Tracker
Fixed in 2018.2.3f1
Fixed in 2018.2.X
Votes
14
Found in
2018.1.5f1
Issue ID
1050751
Regression
Yes
[Regression] Colliders added at Runtime sometimes lose their functionality
How to reproduce:
1. Open the user-submitted project
2. Enter Play mode
3. Walk forward using the "W" key and observe the results
4. Stop the Play mode and click on the "GameManager" in the Hierarchy
5. Disable "Generate at Runtime"
6. Enter Play mode and walk forward again
Expected result: In both cases, the Capsule Walks fine on the Cube floor
Actual result: When the colliders are added at Runtime the Capsule ignores the Box Collider and falls through the floor
Reproduced in: 2018.3.0a2, 2018.2.0b9, 2018.1.6f1, 2018.1.5f1
Not reproducible in: 2018.1.4f1, 2017.4.6f1, 2017.2.3f1, 2017.1.4p2
Verified in: 2018.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
ibrahimpenekli
Jul 05, 2018 21:30
Also reproduced in: 2018.2.0x-ImprovedPrefabs