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Not Reproducible

Votes

2

Found in

2017.2.0b1

2017.4.3f1

Issue ID

1072499

Regression

Yes

'Referenced script missing' warning occurs when frenquently invoke Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync

Asset Bundles

-

When calling Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync a lot in the game, sometimes there is 'Referenced script on this Behaviour is missing!' popping up

To reproduce:

1. Download attached project "missscript.zip" and open in Unity
2. Open "main" scene
3. Enter Play mode
4. Quickly click the button "load prefab" and "unload prefab" in Game window for many times
5. Observe that Console prints error after the action repeat within 10 times

Notes:
- This issue appears on both Windows and OSX
- Console log is shared in Comments section
- This issue may have been fixed in 5.6 - https://fogbugz.unity3d.com/f/cases/822393/
- Every time you want to reproduce it again, you should reboot Unity

Reproduced on Unity 2017.2.0b1, 2017.2.3p3, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.5f1 and 2018.3.0a9
Not reproduced on Unity 2017.1.5f1 and 2017.2.0a4
Regression on Unity 2017.2.0b1

Comments (1)

  1. felix_choi

    Oct 15, 2018 08:52

    The same problem occurs on 2018.1.8f1. And come with a message "A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading.".
    It can be randomly triggered when calling "Resources.UnloadUnusedAssets();" after with "assetbundle.LoadAssetAsync<T>".
    p.s if more Resources had been Loaded by "LoadAsset" before doing the action above, it seems to be more easy to occur.

    In my case, it can be avoided by scheduling "Resources.UnloadUnusedAssets()" and "assetbundle.LoadAssetAsync<T>", so that they will not be run at the same time.

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