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Not Reproducible
Votes
5
Found in
2018.2.0b3
2018.2.15f1
2018.3.0a1
2019.1.0a1
2020.1.0b3
Issue ID
1105494
Regression
Yes
Rect Transform tool handles sometimes become ungrabbable
How to reproduce:
1. Open the user's attached project
2. In the Project window enter "New Scene"
3. In the Hierarchy window select Canvas->GameObject
4. In the Scene window try to grab Rect Tool handles and resize the Game Object
Expected result: Handles are clickable
Actual result: Handles do not react to being clicked on
Note: Double-clicking on "Canvas" or "GameObject" fixes the issue
Reproducible on: 2018.2.0b3, 2018.2.20f1, 2018.3.1f1, 2019.1.0a12, 2020.1.0b3
Not reproducible on: 2017.4.17f1
Comments (15)
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lsheron
Jun 27, 2019 19:16
Someone on my team figured out that by setting Layout to Default, it fixes this problem.
We don't know why. But it's a consistent fix. -
ivan_tbl
Apr 19, 2019 21:29
Started happening from one day to another. Didn't change a thing in the whole project.
Now I can't work. -
Alienmadness
Feb 05, 2019 21:56
i found that when probuilder is installed and you have accidently clicked to activate the vertex, edge or face selection tool. it disables the rect transform and other tools on the top bar.
Changing probuilder back to Object Selection, fixed this for me. -
tk7
Feb 05, 2019 19:51
The Q/A team specifically noted what versions are effected and reproduced the issue in all of them. You can simply open the project and see that the entire rect tool no longer functions. Several users have experienced the same issue. Curious how this was marked not reproduceable?
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tk7
Jan 02, 2019 14:24
Issue started earlier this year. Sometimes goes away but then comes back. The entire Rect transform tool stops working, so you can't move object's locations or change their size using the mouse. Tried exporting and re-importing objects, removing and re-adding to scene, deleting and re-creating prefabs, no effect.
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Resolution Note (2020.2.X):
We are unable to reproduce this error from the dev side. After talking with QA who accepted it, resetting Unity's layout corrected the issue.