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Fixed in 6000.1.0b6
Fixed in 6000.1.X, 6000.2.X, 7000.0.0a20, future release
Votes
0
Found in
6000.1.0a2
6000.2.0a1
Issue ID
UUM-85895
Regression
Yes
[Quest] Depth Buffer is Inverted when using Shared Depth Buffer or Depth Submission Mode with Oculus XR or OpenXR
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect Quest 2 with Quest Link
4. Enter the Play Mode
5. Look up and down while observing the white circle
Expected result: The white circle is fully visible and is not affected by looking up and down
Actual result: The white circle is clipping through the black background
Reproducible with: 6000.0.24f1, 6000.1.0a1, 6000.1.0a2
Not reproducible with: 2022.3.51f1
Could not test with: 2021.3.45f1 (The white circle is not rendered in Play Mode) 23.2.0a12-a7(cant open project)
Fixed in: 6000.0.25f1
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Not reproducible on:
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR and OpenXR when Shared Depth Buffer is enabled or Depth Submission Mode is set to 16 or 24 Bit
- Reproducible with Single Pass Instanced and Multi Pass
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Resolution Note (fix version future release):
Fixed incorrect depth buffer Y-flip affecting certain Quest XR devices when connected with Quest Link.
Resolution Note (fix version 6000.2):
Fixed incorrect depth buffer Y-flip affecting certain Quest XR devices when connected with Quest Link.
Resolution Note (fix version 6000.1):
Fixed incorrect depth buffer Y-flip affecting certain Quest XR devices when connected with Quest Link.