Search Issue Tracker
Active
Under Consideration for 6000.1.X
Votes
0
Found in
6000.1.0a2
Issue ID
UUM-85895
Regression
Yes
[Quest] Depth Buffer is Inverted when using Shared Depth Buffer or Depth Submission Mode with Oculus XR or OpenXR
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect Quest 2 with Quest Link
4. Enter the Play Mode
5. Look up and down while observing the white circle
Expected result: The white circle is fully visible and is not affected by looking up and down
Actual result: The white circle is clipping through the black background
Reproducible with: 6000.0.24f1, 6000.1.0a1, 6000.1.0a2
Not reproducible with: 2022.3.51f1
Could not test with: 2021.3.45f1 (The white circle is not rendered in Play Mode) 23.2.0a12-a7(cant open project)
Fixed in: 6000.0.25f1
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Not reproducible on:
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR and OpenXR when Shared Depth Buffer is enabled or Depth Submission Mode is set to 16 or 24 Bit
- Reproducible with Single Pass Instanced and Multi Pass
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
Add comment