Search Issue Tracker
Fixed in 2021.3.7f1
Fixed in 2021.3.X, 2022.1.X, 2022.1.16f1
Votes
0
Found in
2021.2.0b16
2022.1.5f1
Issue ID
UUM-5543
Regression
Yes
[Profiler][Linux] Standalone Profiler does not open, logs "ExternalProcess::OnExitedMainThread"
Reproduction steps:
1. Open new Unity Project
2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)
3. Observe Console window
Expected result: The Standalone Profiler window opens, nothing is logged in the Console
Actual result: The Standalone Profiler window does not open, "ExternalProcess::OnExitedMainThread" is logged in the Console
Reproducible with: 2021.2.0b16, 2021.2.0b17 2022.1.0a12, 2022.1.5f1
Not reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a11, 2022.2.0a17
Could not test with: 2019.4.31f1 (Standalone Profiler unavailable)
Reproduced on: Linux CentOS 7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.1):
Verified the fix has landed to 2022.1.16f1 on Ubuntu 20.04
Resolution Note (fix version 2021.3):
Verified the expected results has landed to 2021.3/staging 2aae3fa93569, Validated on Ubuntu 20.04