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Fixed in 5.0.2
Votes
0
Found in [Package]
5.0.1
Issue ID
1320936
Regression
No
[ProBuilder] Probuilderize a Unity object with a material array will created empty submeshes
1. Open a new project
2. Create a Unity simple cube
3. In the Inspector, increase the size of the cube's material list from the Mesh Renderer component
4. Probuilderize the cube and inspect it
Result:
The new Probuilderized cube will have as many submeshes than there was material on it before the operation and those submeshes will have 0 triangles.
Expected:
By probuilderizing an object, we should keep the original material list but no create empty submeshes for each material
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Resolution Note (fix version 5.0.2):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/379