Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a14
2019.2.0a13
Issue ID
1148101
Regression
Yes
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime errors on changing length connection
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection.
Steps to Repro:
1. Import attached package.
2. Open "DistanceJoint2D_MaxDistanceOnly" Scene.
3. Select in Hierarchy > Anchor 4 > Crate 4.
4. Inspector > Distance Joint 2D > Maximum Distance Only > Uncheck > Check > Play.
5. Drag Crate 4 towards the Anchor.
Actual Result:
Multiple errors are thrown.
Expected Result:
Crate can be dragged towards the Anchor.
Environment:
Windows and Mac
Occurring with:
2019.2.0a13, 2019.1.0f1, 2019.1.0a14
Working with:
2019.1.0a13, 2018.3.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment