Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.2f1
Issue ID
581473
Regression
No
Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android
Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android.
MovieTexture of WP8 is the only Unity-wise alternative of playing movies.
Why is this not going to be fixed:
Handheld.PlayFullScreenMovie() was implemented in Unity 5.0. Therefore there's no more use of using MovieTexture for cinematics.
Also, we currently support only MovieTextures in OGG/Theora format on all platforms, and such it can only be decoded on the CPU. Since CPUs on mobile devices are pretty slow, it's is not recommended to use MovieTextures on them.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment