Search Issue Tracker
Fixed in 0.2.0-preview
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093777
Regression
No
[Performance] Devices created very late in initialization
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/245
After the domain reload refactor, devices are not initialized and added until the first update loop.
This means that any initialization code in Monobehaviours (Awake, Start, OnEnable) cannot get access to any devices like the keyboard or mouse until after the first update has passed, which makes for very awkward initialization.
mdsitton commented 20 days ago
I'm seeing this issue on Mac in the editor but not on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment