Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
873514
Regression
No
ParticleSystem loses its pivot point, if after selecting ParticleSystem, you select its CollisionPlane Object in the Scene view
To reproduce:
1. Create a new project.
2. Create "Particle System" and "Cube" (or any other 3d object).
3. Select "Particle System" enable it's Collision module, and add "Cube" to the Collision->Planes (in that particle system).
4. Select that "Cube" in the Scene view, by clicking on "Cube" where it's "Pivot Point" is.
Expected result: You select "Cube".
Actual result: "Particle System" is still selected, Pivot Point of the cube is displayed, can't move object now. After re-selecting "Particle System" (from hierarchy) it can't be moved or rotated in SceneView, "Cube" moves/rotates instead.
Reproducible: 5.3.7p1, 5.4.3f1, 5.5.0f3, 5.6.0b5
Workaround:
Select objects in hierarchy.
Or After selecting ParticleSystem, try not to select it's CollisionPlane object, by it's pivot point.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment