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Votes

0

Found in

2019.4

2020.3

2021.1

2021.2

2021.2.0f1

2022.1

Issue ID

1377646

Regression

No

ParticleSystem.main.startSizeMultiplier doesn't scale ParticleSystem.main.startSize

Visual Effects - Legacy

-

How to reproduce:
1. Open project "case_1377646.zip"
2. Enter "SampleScene" Scene
3. Select GameObject "Particle System" from the Hierarchy
4. In the Inspector observe the "Start Size" value under the "Particle System" component
5. Observe the "Size Multiplier" value under the "New Behaviour Script" component
6. Enter Play Mode
7. In the Inspector observe the "Start Size" value under the "Particle System" component

Expected result: The "Start Size" value gets multiplied by the "Start Size" value
Actual result: The "Start Size" value is set to the "Start Size" value

Reproducible with: 2019.4.0f1, 2019.4.32f1, 2020.3.23f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a15

Note:
-When "Start Size" is set to "Random Between Two Constants" only the second value is affected by the "Start Multiplier"
-When "3D Start Size" is toggled only X value gets affected

  1. Resolution Note:

    I agree this isn't very clear (including in the docs) but it's the same value, not a separate one.
    The main purpose of it is to let you scale the curve mode without assigning the entire curve.
    When you are just using a constant, it's the same value.

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