Search Issue Tracker
By Design
Votes
0
Found in
5.0.0p2
Issue ID
695155
Regression
No
[Enterprise][GLES][Android] Particles leave trailing artifacts on where they passed when used with Cameras with Render Textures
1. What happened
When I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any android device the RenderTexture does not work.
2. How we can reproduce it using the example you attached
1) Run Main_RefractionTest scene in editor and see how the scene looks - Everything is rendered fine.
2) Then launch on any Android device and you will see that the scene is not rendered correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
Add comment