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Fixed in 5.3.2
Votes
0
Found in
5.3.1f1
Issue ID
755423
Regression
Yes
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with particle systems manipulating meshes. Only started happening in 5.3.1
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Undertaker-Infinity
Jan 10, 2018 00:54
Hi
I've set a new particle system's Start lifetime to Infinity and got these errors.
Changing it to a number stops the errors.
Both in editor (start simulating gives the errors, stopping stops them) and in game (via play).
JotaRata
Oct 28, 2017 18:19
It still happens in 5.5, I think it may occur when you have a particle system with small particles far from the camera, and the render cannot process them because they have a size of 0
I suggest to make a script which disable/enable emission when the particls are close or far from the camera
Mijail_Bitboys
Jul 22, 2017 15:17
This is not fixed. Unity 2017.1 patch 1. This error appears when try to scale particles with hierarchy scale type selected.
BigDave66
Jul 20, 2017 16:27
Okay, since I had just made slight modification to my code before getting this error, I went back and took another look at what I did. I had accidentally //'d the line where I calculate the denominator for the velocity calculation. Since I Mathf.Clamp the velocity before assigning it, the game continued to play in spite of the error, though presumably always at maximum velocity.
Once I fixed it, those errors disappeared.
My bad. Hopefully this little bit of information will help someone else find their error faster.
BigDave66
Jul 20, 2017 16:12
I use Unity 5.6, I have made no major changes to my code, and I just started getting these errors.
The game seems to run okay, but the console is becoming loaded with these messages.
I have no particle systems in my game.
With most errors, you can click on it to find out where it's occurring. This tells you NOTHING! I don't even know what it MEANS!
If this is a bug in Unity, I can wait for a fix. If there is actually something wrong with my code, I have to be able to fix it before I can publish my game.
lucasmontec
Jun 24, 2017 19:53
Not fixed.
timothy92
Mar 02, 2017 07:58
Just had what looks like this error, spat out 214 console errors and my FPS went down to 2 for a few seconds, heres a screenshot: http://prntscr.com/eezrbq
This is unity version 5.50f3! :/
CinnoMan
Jan 31, 2017 20:55
I just got this error in 5.5.0f3!
Last change to project was adding Steamworks.NET. No idea why it suddenly happens.
kalineh
Dec 12, 2016 19:30
I'm having troubles getting a clear repro, but I think this still might exist in 5.5.0b11. Will try and narrow it down a bit more (maybe objects w/ scale = 0 issues).
Vitalii_lab
Aug 31, 2016 08:48
Reproduced on 5.4f3